Optional Rules For Solo Including Ranged and Sentinel
Optional Sentinel Rule in Solo
My optional rule for Sentinel in solo is as follows:
A character with Sentinel can defend an attack that becomes undefended due to a shadow card effect. If the Sentinel character is exhausted, that character's defense strength gets -1; if the Sentinel character exhausts to defend such an attack, no penalty is applied to their defense strength. As an example, if an ally is defending an attack and a shadow card removes the defending ally from play, which would make the attack undefended, Aragorn, a Hero with Sentinel, may be declared as a new defender, in the action window that occurs after a shadow card is resolved and before damage is dealt. When combat damage is determined, if he exhausts, Aragorn applies his normal 2 defense strength against the attack, taking damage from an attack (less his defensive strength as normal), and thus preventing undefended damage to a Hero. If Aragorn is exhausted prior to using this Sentinel ability, he may still defend the attack, but his defense strength would only be 1 (after applying the -1 defense strength penalty).
There you have it...my optional rules for Ranged and Sentinel. Again, I won't be using them for my Against the Shadow series, but I thought it would be nice to have those optional rules in solo for those who want to use those keywords.
4 Hero Solo Variant
Another variant I have been experimenting with in solo is one that I call the "4 Hero Splash". In this variant, you must have 1 Hero from each Sphere. For your starting Threat, add together the Threat Cost of the Heroes with the 3 highest Threat Cost, and then add half of the Threat Cost of the 4th Hero (rounded up). For example, Aragorn, Legolas, Eowyn, and Denethor would be 34 (12+9+9+(8/2)). Maximum Threat is still capped at 50, and deck size and card draw remain the same. On every 3rd round (starting with Round 3), draw an extra card from the Encounter Deck during Staging as you would in a 2 player game. While it's fun to have instant access to all 4 Spheres, and you get another actionable Hero each turn, who is generating more resources, this also means you will Threat out more quickly and engage dangerous enemies sooner, so be prepared! I'm still tweaking this and will have more regarding this variant in a future post...
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