Against the Shadow #1: Passage Through Mirkwood
I first tried this quest in 2017, when I had just started getting into the game. I do remember that at the time - as a new player - I was pretty desperate for a win after losing 4 straight games. Some of those losses were due to deckbuilding and others to rookie mistakes. This was my first big challenge in deck building and I finally figured out something that worked for me. I settled on Eowyn (questing), Theodred (questing/resources) and Aragorn (questing/attacking/defending). This was a pretty standard Hero base for the Core Set and I'd seen several other bloggers suggest this approach. In other words, it wasn't so much my deck building that created success as it was treading a path others had taken. Unfortunately this can be rather boring. I wouldn't call it fun per se...it was more like relief that I found something that worked, but my deck building skills were still lacking.
Now, 7 years and many adventures later, I've taken a different approach with my Cycle Progression to test my deck building skills with unconventional choices. And I have to say, this deck is so much fun to play! Watching your vision come together exactly the way you thought it would - well, not quite, but close - is very satisfying. Before I jump into the deck and my strategy behind it, I recommend visiting the scenario analysis in this article from the fantastic Vision of the Palantir site. There you will find a treasure trove of useful information regarding enemies, treacheries etc. A key point is that you should be very familiar with the encounter deck when you build your deck - that's how you solve the puzzle. Remember that I am using 2 Core Sets, plus access to every expansion in the Shadows of Mirkwood Cycle.
Deck: "To Catch a Spider"
Spheres: Leadership, Lore
Cards from: Core, The Hunt for Gollum, Conflict at the Carrock, The Dead Marshes, Return to Mirkwood
Heroes (starting Threat: 30)
Aragorn
Gloin
Bilbo
Allies (21)
Daughter of the Nimrodel x2
Faramir x2
Gandalf x3
Gleowine x2
Henemarth Riversong x1
Miner of the Iron Hills x3
Mirkwood Runner x3
Rivendell Minstrel x3
Snowbourn Scout x2
Events (7)
Lore Of Imladris x2
Sneak Attack x3
Strider's Path x2
Attachments (22)
A Burning Brand x3
CelebrÃan's Stone x2
Dunedain Mark x2
Fast Hitch x3
Forest Snare x3
Protector of Lorien x3
Song of Wisdom x3
Steward of Gondor x3
Deck Strategy
First, let me tell you how refreshing it is not to have to use Eowyn and all the Spirit staples like A Test of Will, Northern Tracker etc. In a Progression Mode you are pretty much forced to use Eowyn for every quest, because she is the best quester in the game. This is what I mean when I say my deck is unconventional - I made a conscious effort not to use Eowyn, and that became the start of my approach. You'll see me include Bilbo in more than a few decks in this first Cycle, because in my opinion, he is the best hero in the Cycle. More on that later.
The Encounter Deck has some decent Enemies: Dol Guldur Beastmaster, Ungoliant's Spawn, Chieftan Ufthak, and Hummerhorns are the worst, although a poorly-timed King Spider, Forest Spider, or shadow card can wreck your day. There are some softball Locations such as Old Forest Road and Forest Gate, but Mountains of Mirkwood is an extra draw of the Encounter Deck, and exhausting to travel to Great Forest Web or discarding cards to travel to Necromancer's Pass is a pain, which is why Northern Tracker is a staple. The Treacheries aren't so bad...The Necromancer's Reach can be a killer, and having Eyes of the Forest discard half your hand can suck, while Caught in a Web can be a real annoyance. Still, these are not the worst you will see in this cycle (Sacked! and Roasted Slowly, anyone?).
So strategy questions begin with the following:
- How do we quest without Eowyn?
- How do we take down heavy hitters, including Ungoliant's Spawn which we must do to win the game?
- How do we handle nasty shadow cards?
- How do we minimize the bad travel effects?
- How do we make Treacheries a non-factor?
The sooner that Faramir is out, the better, for his ability and being able to absorb attacks. But the real stars of this deck are Mirkwood Runner and Rivendell Minstrel. In fact, you will see me run these two in most of my Lore decks. Mirkwood Runner is outstanding because you can get around the high defense of Chieftan Ufthak and Ungoliant's Spawn to inflict some decent pain with 2 attack strength. Rivendell Minstrel serves 2 purposes: get Song of Wisdom in play, and then quest for 2 each round (3 with Faramir). The Minstrel is going to get wiped by The Necromancer's Reach, though, so be prepared. I don't have to sing the virtues of Henamarth Riversong...everyone knows how good he is in solo, as is Forest Snare for trapping those heavy hitters and Gleowine for more card draw. And Miner of course helps with Caught in a Web.

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